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- FREQUENTLY ASKED QUESTIONS: MUD Clients and Servers
-
- This is part 2 in a 3 part series of FAQs.
-
- Disclaimer: The authors and sources of this document are generally
- biased towards TinyMUDs and their ilk, since we play
- them more. An attempt is being made to fairly cover
- every mud available.
-
- "What are clients?"
-
- Clients are programs, usually written in C, that connect up to
- servers. Telnet is one such client program. Many clients written
- for MUDs have special added bonus features through which they filter
- the output; most, for instance, separate your input line from the
- output lines and wraps words after 80 columns. Some also have a macro-
- writing capability which allows the user to execute several commands with
- just a few keypresses. Some allow you to highlight output coming from
- certain players or suppress it altogether. Still other clients make
- the sometimes tedious task of building new areas a breeze.
-
- "Where do I get clients?"
-
- Listed below is a list of clients, and a site or two where they can
- be ftped from. If the site is down, your best bet is to ask around.
- In general, ferkel.ucsb.edu (128.111.72.60) and ftp.math.okstate.edu
- (139.78.10.6) are good places to look.
-
- "Do I need a special operating system to run clients?"
-
- Yep, you sure do. Most use BSD Unix, although there are clients which
- also run under SysV Unix with networking, VMS with either MultiNet or
- Wollongong networking, and there's even one for IBM VM, and a new
- one that runs on a Macintosh.
-
- "What clients are out there, and how are they different?"
-
- Here's a reasonable accurate listing of available clients. Please note
- that we have not tested each of these, and they're not guaranteed to
- work for you.
-
- UNIX clients appear first, VMS clients next, miscellaneous clients last.
- EMACS clients for UNIX appear after those written in C.
-
- Name Description
- ---- -----------
-
- TinyTalk Runs on BSD or SysV with networking. Latest version is
- 1.1.7GEW. Designed primarily for TinyMUD-style muds.
- Features include line editing, command history,
- hiliting (whispers, pages, and users), gag, auto-login,
- simple macros, logging, and cyberportals.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- parcftp.xerox.com(13.1.64.94):/pub/MOO/clients
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
-
- TinyFugue Runs on BSD or SysV with networking. Latest version is
- 2.0beta5. Commonly known as 'tf'. Designed primarily for
- TinyMUD-style muds, although will run on LPMUDs and Dikus.
- Features include regexp hilites and gags, auto-login, macros,
- line editing, screen mode, triggers, cyberportals, logging,
- file and command uploading, shells, and multiple connects.
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- TclTT Runs on BSD. Latest version is 0.9. Designed primarily for
- TinyMUD-style muds. Features include regexp hilites, regexp
- gags, logging, auto-login, partial file uploading, triggers,
- and is programmable.
- ftp.white.toronto.edu(128.100.2.160):/pub/muds/tcltt
-
- VT Runs on BSD. Latest version is 2.12. Must have vt102
- capabilities. Useable for all types of muds. Features
- include a C-like extension language (VTC) and a simple
- windowing system. Typical client features can be
- programmed. Does come with a VTC distribution file for
- mud client support.
- ftp.math.okstate.edu(139.78.1.12):/pub/muds/clients
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
-
- LPTalk Runs on BSD or SysV with networking. Latest version is 1.2.1.
- Designed primarily for LPMUDs. Features include hiliting,
- gags, auto-login, simple macros, logging.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- SayWat Runs on BSD. Latest version is 0.2.18. Designed primarily for
- TinyMUD-style muds. Features include regexp hilites,
- regexp gags, macros, triggers, logging, cyberportals,
- rudimentary xterm support, and file uploading.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- PMF Runs on BSD. Latest version is 1.12.1. Usable for both LPMUDs
- and TinyMUD-style muds. Features include line editing,
- auto-login, macros, triggers, gags, logging, file uploads,
- an X-window interface, and ability to do Sparc sounds.
- ftp.lysator.liu.se(130.236.254.1):/pub/lpmud/clients
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- TinyView Runs on BSD. Latest version is 1.0. Designed for use primarily
- for TinyMUD-style muds. Features include screen mode, macros,
- history buffers, line editing, and multiple connects.
- altair.csustan.edu(130.17.1.50):/pub/mud/mud_misc
-
- TINTIN Runs on BSD. Latest version is 2.0. Designed primarily
- for Dikus. Features include aliases(?), triggers,
- tick-counter features, and multiple connects.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ucbvax.berkeley.edu(128.32.133.1):/pub/games/dikumud/utility
-
- MUD.el Runs on GNU Emacs. Usable for TinyMUD-style muds, LPMUDs,
- and MOOs. Features include auto-login, macros, logging,
- cyberportals, screen mode, and it is programmable.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- TinyTalk.el Runs on GNU Emacs. Latest version is 0.5. Designed primarily
- for TinyMUD-style muds. Features include auto-login, macros,
- logging, screen mode, and it is programmable.
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- LPmud.el Runs on GNU Emacs. Designed primarily for LPMUDs. Features
- include macros, triggers, file uploading, logging, screen
- mode, and it is programmable.
- ftp.lysator.liu.se(130.236.254.1):/pub/lpmud/clients
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- CLPmud.el Runs on GNU Emacs. Designed primarily for LPMUDs. Similar
- to LPmud.el, but with the added capability for remote
- file retrieval, editing in emacs, and saving, for LPMud
- wizards.
- mizar.docs.uu.se(130.238.4.1):/pub/lpmud
-
- MyMud.el Runs on GNU Emacs. Latest version is 1.31. Designed primarily
- for LPMUDs and Dikus. Features include screen mode,
- auto-login, macros, triggers, autonavigator, and it is
- programmable.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
-
- TINT Runs on VMS with MultiNet networking. Latest version is 2.2.
- Designed primarily for TinyMUD-style muds. Features include
- hiliting (whispers, pages, users), gags, file uploading,
- simple macros, screen mode. See also TINTw.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ucbvax.berkeley.edu(128.32.133.1):/pub/games/VMSclients
-
- TINTw Runs on VMS with Wollongong networking. See TINT.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
- ucbvax.berkeley.edu(129.32.133.1):/pub/games/VMSclients
-
- DINK Runs on VMS with either Wollongong or MultiNet networking.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
- ucbvax.berkeley.edu(129.32.133.1):/pub/games/VMSclients
-
- FooTalk Runs on VMS with MultiNet networking and BSD Unix. Primarily
- designed for TinyMUD-style muds. Features include screen
- mode, and it is programmable. See RispTalk below.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
- ucbvax.berkeley.edu(129.32.133.1):/pub/games/VMSclients
-
- RispTalk Runs on BSD Unix. FooTalk with an interpreter for converting
- a lispish language into footalk's language. See FooTalk above.
- NO KNOWN SITE
-
- REXXTALK Runs on IBM VM. Latest version is 2.1. Designed primarily
- for TinyMUD-style muds. Features include screen mode,
- logging, macros, triggers, hilites, gags, and auto-login.
- Allows some IBM VM programs to be run while connected to
- a foreign host, such as TELL and MAIL. (Warning: Ftp-ing
- the module sometimes does not work. Try emailing
- SESPC381@YSUB.YSU.EDU or SESPC381@YSUB.BITNET and he
- should be able to send you the module via bitnet.)
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/clients
-
- MUDDweller Runs on any Macintosh. Latest version is 1.1d4. Connects
- to a MUD through either the communications toolbox or
- by MacTCP. Usable for both LPMUDs and TinyMUD-style muds.
- Current features include multiple connections, a command
- history and a built-in MTP client for LPMUDs.
- rudolf.ethz.ch(129.132.57.10):/pub/mud
- sumex-aim.stanford.edu(36.44.0.6):/info-mac/comm
- mac.archive.umich.edu(141.211.164.153):
- /mac/utilities/communications
- wuarchive.wustl.edu(128.252.135.4):/mirrors/info-mac/comm
-
- MUDCaller Runs under MSDOS. Latest version is 1.00. Requires an
- Ethernet card, and uses the Clarkson Packet drivers.
- Does NOT work with a modem. (If you telnet in MSDOS,
- you can probably use this.)
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/clients
- wuarchive.wustl.edu(129.252.135.4):/pub/MSDOS_UPLOADS
-
- BSXMUD Clients These clients run on various platforms, and allow the
- user to be able to see the graphics produced by BSXMUDs.
- For more information, contact vexar@watserv.ucr.edu.
- For Amiga: requires a modem - amigaclient.lzh
- For PC: requires a modem - msclient.lzh AND x00v124.zip
- For X11: sources, version 3.2 - bsxclient.tar.Z
- For Sun4: binary - client.sparc.tar.Z
- Also available are programs to custom-draw your
- own graphics for a BSXMUD: - muddraw.tar.Z
- lysator.liu.se(130.236.254.1):pub/lpmud/bsx
-
- A few quick definitions:
- Auto-login -- Automatically logs into the game for you.
- Hiliting -- Allows boldface or other emphasis to be applied to some
- text. Often allowed on particular types of output (e.g. whispers), or
- particular users. "Regexp" means that UNIX-style regular expressions
- can be used to select text to hilite.
- Gag -- Allows some text to be suppressed. The choice of what to
- suppress is often similar to hiliting (users or regular expressions).
- Macros -- Allows new commands to be defined. How complex a macro
- can be varies greatly between clients; check the documentation for
- details.
- Logging -- Allows output from the MUD to be recorded in a file.
- Cyberportals -- Supports special MUD features which can automatically
- reconnect you to another MUD server.
- Screen Mode -- Supports some sort of screen mode (beyond just scrolling
- your output off the top of the screen) on some terminals. The exact
- support varies.
- Triggers -- Supports events which happen when certain actions on the
- MUD occur (e.g. waving when a player enters the room). (This can
- nearly always be trivially done on programmable clients, even if it
- isn't built in.)
- Programmable -- Supports some sort of client-local programming.
- Read the documentation.
-
- Some of these clients are more featured than others, and some require
- a fair degree of computer literacy. TinyTalk and TinyFugue are
- among the easiest to learn; Tcltt is more professional. Caveat Emptor.
- Since many MUDders write their own clients, this list can never be
- complete. As above, ask around.
-
- "Is there any problem with running a client?"
-
- Not usually. Clients can be large when compiled, especially if they
- have lots of nifty features. They don't take up much CPU time at all.
- It is recommended that you ask your friendly systems administrator or
- other machine-responsible person if it's okay for you to install one
- on the system, if only for the reason that someone else might already
- have done so, and you might be able to save space by sharing with them.
- If there's a no games policy at your site, don't try to sneak by it with
- a client -- their activities are easily detectable. Be good.
-
- "Okay, I know a client is that which connects to a server. What is a server?"
-
- ...That which is connected to by a client. A server is a program which
- accepts connections, receives data, mulls it over, and sends out some
- output. In the MUD world, the server keeps track of the database, the
- current players, the rules, and sometimes the time (or the 'heartbeat').
- Servers are usually very large C programs which maintain a small-to-enormous
- database of the objects, rooms, players and miscellany of the MUD.
- Because of their size and their constant computational activities, servers
- can be extremely CPU-intensive and can even be crippling to any other work
- done on that computer. Do not ever run a MUD server on a machine illicitly
- or without express permission from the person responsible for the machine.
- Many universities and companies have strict policies about that sort of
- behavior which you don't want to cross.
-
- Of course, people who don't know any better start up illicit MUDs all the
- time. Apart from the possibility of losing all your work and energy to
- one press of a sysadmin's finger, there's no harm done to the player.
- But we must stress: running a MUD where you shouldn't can get you into
- a whole new world of hurt. Don't take the chance, it's not worth it.
-
- -> SEE ALSO: Frequently Asked Questions post #1.
-
- "Are there lots of different kinds of MUD servers?"
-
- There are probably as many MUD server types as there are MUDs. Since
- everyone has their own opinions as to what MUDs should be like, and since
- the server source can be edited, most MUDs have site-specific fixtures
- in them. However, there are a few main protoMUDs (also called 'vanilla
- versions' because they haven't been 'flavored' yet). Note that this
- list is not complete, and that it may contain errors in fact or
- judgement, but is deemed pretty much right as of this writing.
- Corrections/additions are welcomed.
-
- There are essentially three groups of muds:
- o Combat-oriented MUDs (LP/Diku/etc)
- o TinyMUD and its direct descendants
- o Miscellaneous
-
- The majority of the muds in the miscellaneous category are not
- combat-oriented muds at all, and indeed many take after TinyMUD in most
- things. However, as these muds are not a direct derivative of the original
- TinyMUD code, I've stuck them in their own category. The authors
- listed for each server are very probably not the people currently
- working on that code. To find out who's currently in charge of
- the code, either ftp the latest version and look for a README
- file, or ask around.
-
- Combat-Oriented MUDs
- --------------------
-
- MUD The original, by Richard Bartle and Roy Trubshaw, written back
- in 1979. Not available any more.
-
- AberMUD One of the first adventure-based MUDs. Players cannot build.
- In later versions, I believe, a class system was added, and
- wizards can build onto the database. It's named after
- the university at which it was written, Aberstywyth.
- Latest version is 5.16.4, which is only available via signed
- paper licenses, which exclude the author from any liability.
- Not too big, and it will run under BSD, SYSV, and AmigaDOS.
- NO KNOWN SITE (and no known author address)
-
- LPMUD The most popular combat-oriented MUD. Players cannot build.
- Be warned, though: LPMUD servers version 3.* themselves are
- very generic - all of the universe rules and so forth are
- written in a separate module, called the mudlib. Most
- LPMUDs running are written to be some sort of combat system,
- which is why I've classified them here, but they don't
- have to be! Wizards can build onto the database, by means
- of an object-oriented C-like internal language called LP-C.
- It's named after its primary author, Lars Penj|. Latest
- version is 3.1.1. Fairly stable, and size varies from
- medium to large.
- alcazar.cd.chalmers.se(129.16.48.100):/pub/lpmud
- lysator.liu.se(130.236.254.1):/pub/lpmud
- worf.tamu.edu(128.194.51.189):/pub/lpmud
- calvin.nmsu.edu(128.123.35.150):/pub/mud/src
- netserv1.its.rpi.edu(128.113.1.5):/pub-write/lpmud
- ucbvax.berkeley.edu(128.32.133.1):/pub/games/lpmud
-
- There is a port of 3.1.2 for MSDOS, that requires at least
- a '386 to run. It accepts connections from serial ports.
- foof.dorm.clarkson.edu(128.153.48.3):/MsdosMUD/lpmud
- alcazar.cd.chalmers.se(129.16.48.100):/pub/lpmud/msdos
-
- There is a port of 3.1.2 for Amigas, called amud. Binaries
- and source are available.
- alcazar.cd.chalmers.se(129.16.48.100):/pub/lpmud/amud
-
- DikuMUD Newer than LPMud, and gaining in popularity. Almost identical
- from the players' point of view. Uses a guild system instead
- of a straight class system. Different classes get different
- tricks specific to that class at various levels. Wizards
- can add on to the database, but there is no programming
- language, as in LP. It's named after the university at
- which it was written.
- coyote.cs.wmich.edu(141.218.40.40):/pub/Games/Diku
- ucbvax.berkeley.edu(128.32.133.1):/pub/games/dikumud
-
- KMUD Still under development. KMUD is similar to LPMUD in
- feel, but only runs on PCs. It does have some on-line
- building commands. It accepts connections from serial
- ports (requires a FOSSIL driver), and through TCP/IP
- telnet protocol. Beta versions (with source code)
- are available.
- foof.dorm.clarkson.edu(128.153.48.3):/MsdosMUD/kmud
-
- 1001 Still partially in development. 1001 is similar to
- DikuMUD in feel and design, but runs only on PCs.
- It requires at least a '386, and it accepts connections
- from serial ports. Author is Jim Dugger. Latest
- version is 1.02.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
-
-
- TinyMUD-style MUDs
- ------------------
-
- TinyMUD The first, and archetypical, socially-oriented MUD. It
- was inspired by and looks like the old VMS game Monster,
- by Rich Skrenta. Players can explore and build, with the
- basic @dig, @create, @open, @link, @unlink, @lock commands.
- Players cannot teleport, and couldn't use @chown or set
- things DARK until later versions. Recycling didn't exist
- till the later versions, either. It's called 'Tiny'
- because it is - compared to the combat-oriented MUDs.
- Original code written by Jim Aspnes. Last known version
- is 1.5.5. Not terribly big, and quite stable.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
- impaqt.drexel.edu(129.25.10.3):
- /pub/files/unix/games/MUD/tinymud
-
- There is a PC port of TinyMUD, along with some extra
- code. It accepts connections from serial ports.
- foof.dorm.clarkson.edu(128.153.48.3):/MsdosMUD/tiny
-
- There is a modified version of TinyMUD called PRISM,
- that works for PCs, Atari STs, and most Unixes. It
- also comes with a internal BSX client for MSDOS.
- lister.cc.ic.ac.uk(129.31.80.167):/pub/prism
-
- TinyMUCK v1.* The first derivative from TinyMUD. Identical to TinyMUD,
- except that it added the concept of moveable exits, called
- @actions. Also introduced the JUMP_OK flag, which allows
- players to use @teleport, and @recycle, which TinyMUD later
- added. Its name, MUCK, is derived from MUD, and means
- nothing in particular. Original code written by Stephen
- White. Latest stable verion is 1.2.c&r, which brought
- TinyMUCKv1 up to date with later TinyMUD things. Not
- terribly big.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
-
- TinyMUSH The second derivative from TinyMUD. Also identical to TinyMUD,
- with the addition of a very primitive script-like language.
- Introduced JUMP_OK like TinyMUCK, and has recycling, except
- it is called @destroy. Also introduced the concept of
- PUPPETs, and other objects that can listen. In later
- versions the script language was extended greatly, adding
- math functions and many database functions. In the latest
- version, 2.0, it's gone to a disk-basing system as well.
- Its name, MUSH, stands for Multi-User Shared Hallucination.
- Original code written by Larry Foard. The latest non-
- disk-based version is PennMUSH1.19, which is quite similar
- to 2.0 from the user's point of view. Both the disk-based
- version and the non-disk-based version are being developed
- at the same time. TinyMUSH is more efficient in some ways
- than TinyMUD, but winds up being larger because of programmed
- objects. Version 2.0 in general uses less memory but a
- great deal more disk space. Quite stable.
- primerd.prime.com(129.122.132.150):/pub/games/mud/tinymush
- caisr2.caisr.cwru.edu(129.22.24.22):/pub/mush
- foof.dorm.clarkson.edu(128.153.48.3):/Mush
- foof.dorm.clarkson.edu(128.153.48.3):/Pern
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/mush
-
- TinyMUCK v2.* TinyMUCKv1.* with a programming language added. The language,
- MUF (multiple user forth), is only accessible to people with
- the MUCKER flag. Changed the rules of the JUMP_OK flag
- somewhat, to where it's nice and confusing now. MUF is
- very powerful, and can do just about anything a wizard can.
- Original version 2.* code written by Lachesis. Latest
- version is 2.2, with several varieties (the most common
- and arguably the most advanced being 2.2.10.4d).
- Newer version with combined goodies from all the varieties
- expected out soon. Can be quite large, especially with
- many programs. Mostly stable.
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/tinymuck
-
- TinyMUSE A derivative of TinyMUSH. Many more script-language
- extensions and flags. Reintroduced a class system,
- a-la combat-oriented MUDs.
- Latest version is 1.4, but it's not very stable.
- chezmoto.ai.mit.edu(18.43.0.102):/tinymuse
- foof.dorm.clarkson.edu(128.153.48.3):/Muse
-
- TinyMAGE The bastard son of TinyMUSH and TinyMUCK. It combines
- some of MUSH's concepts (such as puppets, @adesc/@asucc,
- several programming functions, and a few flags) with
- TinyMUCK2.x. Interesting idea, really busted code.
- Latest version is 1.0.3.
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/incoming
-
-
- Miscellaneous
- -------------
-
- UberMUD The first MUD where the universe rules are written
- totally in the internal programming language, U. The
- language is very C/pascal-like. The permissions system
- is tricky, and writing up every universe rule (commands
- and all) without having big security holes is a pain.
- But it's one of the most flexible muds in existance.
- Great for writing up neat toys. It's also disk-based.
- Original code written by Marcus J Ranum. Latest version
- is 1.13. Small in memory, but can eat up disk space.
- Quite stable.
- decuac.dec.com(192.5.214.1):/pub/mud
- ftp.white.toronto.edu(128.100.2.160):/pub/muds/uber
-
- MOO An Object-Oriented MUD. Unfortunately, the first few
- versions weren't fully object oriented. Later versions
- fixed that problem. There is a C-like internal programming
- language, and it can be a bit tricky. Original code
- written by Stephen White. Last version is 2.0a.
- NO KNOWN SITE
-
- LambdaMOO A derivative of MOO. Added some features and stability.
- Latest version is 1.5.9.
- parcftp.xerox.com(13.1.64.94):/pub/MOO
-
- TeenyMUD A TinyMUD clone, written from scratch. Its main feature
- is that it is disk based. Original code written by
- Andrew Molitor. Latest version is 1.9b. Very small,
- and mostly stable.
- fido.econ.arizona.edu(128.196.196.1):/pub
-
- SMUG Also known as TinyMUD v2.0. It has an internal programming
- language, and it does have some inheritance. Surprisingly
- similar to MOO in some ways. SMUG stands for Small Multi
- User Game. Original code written by Jim Aspnes.
- impaqt.drexel.edu(129.25.10.3):/pub/files/unix/games/MUD/smug
- ferkel.ucsb.edu(128.111.72.60):/pub/mud/smug
- wuarchive.wustl.edu(128.252.135.4):
- /pub/archives/comp.sources.games/vol11/tinymud2
-
- UnterMUD A network-oriented MUD. It's disk-based, with a variety
- of db layers to choose from. An UnterMUD can connect
- directly to other UnterMUDs, and players can carry
- stuff with them when they tour the Unterverse. This can
- be a bit baffling to a new user, admittedly, but those
- people already familiar with the old cyberportals and
- how they work (invented way back with the original TinyMUD)
- will adjust to the new real cyberportals easily. There
- is both a primitive scripting language and much of the
- U language from UberMUD built in, as well as a combat
- system that can be compiled in if wanted. The parsing
- can be a bit odd, especially if you're used to the
- TinyMUD-style parser. Unter is also the only MUD that
- can run under BSD Unix, SysVr4 Unix, and VMS with MultiNet
- networking, with little to no hacking. Original code
- written by Marcus J Ranum.
- Latest version is 2.1. Small in memory, but can eat up
- a lot of disk space.
- ftp.math.okstate.edu(139.78.10.6):/pub/muds/servers
- decuac.dec.com(192.52.214.1):/pub/mud
- ferkel.ucsb.edu(128.111.72.60):pub/mud/unter
-
- Note: just because we say something's available doesn't mean we have it.
- Please don't ask us; ask around for ftp sites that might have them, or
- try looking on ferkel.ucsb.edu (128.111.72.60).
-
-
- "My [client, server] won't compile! What do I do?"
-
- Your first best bet is to check out the documentation and see if someone
- is listed as 'supporting' (i.e. generally responsible for) the program.
- If they are, send them a short, well-written e-mail note explaining your
- hardware and software completely as well as a transcript of the error.
- Do not post to the internet unless all other realistic options have been
- considered and taken -- generally speaking, most readers will not be
- interested in your dilemma and may get upset that you're wasting their
- time. Since MUDs have probably been compiled on every single platform
- since the Cyber 3000, there's a good chance that asking around the
- subculture will get you the answers you crave. Do not mail me. I
- probably won't know.
-
- "What's a cyborg, and should I be one?"
-
- A cyborg is defined as 'part man, part machine.' In the MUD world, this
- means that your client is doing some of the work for you. For instance,
- you can set up many clients to automatically greet anyone entering the
- room. You can also set up clients to respond to certain phrases (or
- 'triggers'). Of course, this can have disastrous consequences. If
- Player_A sets his client up to say hi every time Player_B says hi, and
- Player_B does likewise, their clients will frantically scream hi at each
- other over and over until they manage to escape. Needless to say, runaway
- automation is very heavily frowned upon by anyone who sees it. If you
- program your client to do anything special, first make sure that it cannot
- go berserk and overload the MUD.
-
- "So I should read the documentation of whatever client I select?"
-
- Yes.
-
- -------------------------------------------------------------------------------
- This posting has been generated as a public service. If you have any
- suggestions, questions, additions, comments or criticisms concerning this
- posting, contact either Moira (jds@math.okstate.edu) or cthonics
- (fortony@sonne.cso.uiuc.edu). Other Frequently Asked Questions (FAQ)
- postings contain information on MUDs, MUDding, and RWHO. While these
- items aren't necessary, they make the game much more playable. We'd like
- to thank IronThoughts and Tarrant for their help in writing this FAQ, and
- everyone else for helpful comments and suggestions. The most recent
- versions of these FAQs are archived on ftp.math.okstate.edu (139.78.10.6)
- in pub/muds/misc/mud-faq, plus on rtfm.mit.edu (18.172.1.27), in the
- news.answers archives. Have fun! - Moira and cthonics
-
- --
- Jennifer Smith
- jds@math.okstate.edu
- On MUDs: Moira, RosaLil, Jasra, etc. | It's the terror of knowing
- Here, have a clue. Take two, they're small. | What this world is about
-
-